Lower Druk Yul Hex misreading
Lower Druk Yul Hex misreading
When I prep a hexcrawl for Yoon-Suin I use the tables provided by area, randomize by a Python script and then add what I feel like is good for whatever theme or PC story specifics that needs to fit in or be explore-able. When I'm too busy I will look at the suggested hex contents as written out and plug it in to our adventure. A glorious misreading of one of these served as one of our most memorable sessions in Yoon-Suin to date.
Page 222 has a hex titled 'The Amethyst Medusa' in it it is described that 'She lives on an island on a lake on an island on a lake.' It occurred to me only after the fact that it may have just been a typo, but I presented the party with the problem of retrieving something from an island on a lake within a lake. Which lead to this great D&D metaphysical quest to shatter the illusion of the lake to get within the lake where the island lay. My players absolutely loved this.
The last time I used a hex as written out it completely changed our campaign. Page 194 location #10. My players were out scouting in Làhàg and randomly rolled on this location that contained a slumbering zaratan. The two druids in the party very easily woke it up and I decided its quest was to swim back to the seas of Al-Qadim so it started walking to the Gulf of Morays. I figured the thought of trekking thousands of miles in the sea would put them off, but of course the players decided to abandon everything the had in the Yellow City to sail with it.
When I prep a hexcrawl for Yoon-Suin I use the tables provided by area, randomize by a Python script and then add what I feel like is good for whatever theme or PC story specifics that needs to fit in or be explore-able. When I'm too busy I will look at the suggested hex contents as written out and plug it in to our adventure. A glorious misreading of one of these served as one of our most memorable sessions in Yoon-Suin to date.
Page 222 has a hex titled 'The Amethyst Medusa' in it it is described that 'She lives on an island on a lake on an island on a lake.' It occurred to me only after the fact that it may have just been a typo, but I presented the party with the problem of retrieving something from an island on a lake within a lake. Which lead to this great D&D metaphysical quest to shatter the illusion of the lake to get within the lake where the island lay. My players absolutely loved this.
The last time I used a hex as written out it completely changed our campaign. Page 194 location #10. My players were out scouting in Làhàg and randomly rolled on this location that contained a slumbering zaratan. The two druids in the party very easily woke it up and I decided its quest was to swim back to the seas of Al-Qadim so it started walking to the Gulf of Morays. I figured the thought of trekking thousands of miles in the sea would put them off, but of course the players decided to abandon everything the had in the Yellow City to sail with it.
Nice. I would definitely go with the zaratan too... I think with the Amethyst Medusa I was imagining an island on a lake, and the lake itself is on a bigger island on a bigger lake. It definitely isn't a typo!
ReplyDeleteSweet, I read it correctly then and it really worked quite well! Like even outside of the game in social situations with non-D&D folk the players would talk about their adventure with an awed inflection, '...and then we went to a lake within a lake.'
ReplyDeleteMulti-lake island: twentytwowords.com - This ridiculous little island won’t BLOW your mind, but it will BEND it…
ReplyDelete