For the last two years I ran a primarily Yoon-Suin based campaign for my Friday night group, we just finished up...

For the last two years I ran a primarily Yoon-Suin based campaign for my Friday night group, we just finished up last week. I don't have a blog and I barely tune in to G+, but I wanted to write a post about it given that I have been running D&D off & on since I was 10 years old and the only other campaign setting I've used as deeply and continuously for multiple real life years with one group was Eberron . I think this has everything to do with how the book generates content and flavor. Specifically in that the book can quickly generate a new location with NPCs and is always attached with a quirk or flavor that makes it different then the last time even within the same area of the campaign or type of social group you are generating.

Initially Yoon-Suin was bolted on as a travel location in my homemade medieval Thailand campaign I wrote while bedridden. However, once the PCs got into the strange polities of the Hundred Kingdoms and then splendor of the Yellow City, it organically became a Yoon-Suin game. They gained a slug-man patron in the Yellow City and actually spent time exploring that relationship and Old Town so much so that I had to track their social movements within the city for each session for about three months in a spreadsheet (eventually the PCs left to go exploring again).

According to my personal taste of information organization, more campaign settings should set out to be like Yoon-Suin. Instead of getting paragraphs upon paragraphs of gazetteer-like text to sift through for details of the world, you are given sketches, but have to create the world yourself and decide how its parts interact. By definition that basis of customization is implicit in every rpg product , but Yoon-Suin makes it explicit and provides useful tools to that end.

Stray happenings from using the campaign setting:
-amazingly the PCs non-trivially explored every area provided in the book except Sughd the Mountains of the Moon, which I had accidentally scared them off of somehow that I can't remember. This was sad for me because I had planted the answer to my version of The First Mystery there and they had actually spent time trying to understand the people of the Yellow City's obsessions and fear with the Outsiders.
-they encountered about 70% of the monsters unique to the setting. The most memorable being a night time encounter with a Masan vampire child that ended up being quite horrifying to them.
-the PCs adored crab-men. One of them spent time learning how to communicate in gestures to them. For a hot moment it seemed like the PCs were going to try to liberate some crab-men from a Fighting Stable, but they just went back to treasure hunting.
-I utilized every appendix except appendix H: Trade Tongues. Just never came up.
-if you've read the anecdote that early player's of D&D said that the game was as addicting as heroin (somewhere in Playing at the World) my players really did get addicted to the play loop of exploring Old Town to find artifacts or get random powers. I eventually had to just make them leave the area.
-it probably had more to do with learning a new computer language, but I automated almost every table in the book in Python so I could make up content on the fly without having to slow down at the table. During preparation this also let me populate places in the world faster and decide what else I wanted to add.
-I adore adding strange mounts to my campaigns and the PCs (except one who was too grossed out) spent time on the God River riding around on giant cockroaches. I extrapolated that it would make them come off as lower caste given that cockroach butchering clans are very low status and they would be walking around smelling like cockroach pheromones. They didn't care.

The only reason we stopped the campaign was that I am writing a new world and wanted to run some games that I've read, but haven't played before that begins next year.

I'm sure I will run it again.


Comments

  1. Awesome write up! I love Yoon-Suin, it's the best setting I've used by far. Are you willing to share your Python scripts? The reason I ask is that I just in fact started doing exactly the same last week! :)

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  2. Really cool write up Jason. You should share your Python methods!

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  3. Lovely write up.

    I sang praises for Yoon-Suin on my blog, but have only had a chance to use it for a single session. (It was a one shot when several players were out of town. I'm running a Lamentations of the Flame Princess campaign.)

    Jason Ermer, can I ask what rules system you used?

    And, given whatever rules system you used, how do you think it helps the Players plug into the environment/setting/gameplay you created over these two years?
    talestoastound.wordpress.com - yoon | Search Results | Tales to Astound!

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  4. Jacques van der Merwe I would be way too embarrassed to do that as I was self teaching myself the language and realized how bad they were earlier this year :)

    In general since I only own the printed copy all I was doing copying the qualifiers of each table into different arrays and then using Python's built in library of the random function to bash them together in the command line.

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  5. Jason Ermer no problem at all! :) I'll continue with my little project then, which I'll share once complete. I'll first run it by David McGrogan though as all the tables in Yoon-Suin will be captured in YAML for data input for the randomiser.

    I'm using #Whitehack with Yoon-Suin which I find works really well.

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  6. Christopher Kubasik for its total time it was run in a hybrid of 5E/1st AD&D. It was mostly 5E, but with treasure as XP, treasure tables from the 1st MM and 1st style encounter/ morale systems.

    I would say that for my players rules don't matter at all (they are not people who would even call themselves gamers and legitimately only one of 8 core players could pick a d4 from a d12, not joking). Flavor of the setting is far more important to them to desire to keep playing. I do think the old school treasure as XP logistics helped them in thinking of the game world in different terms though.

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  7. Christopher Kubasik Thanks for the nice posts on your blog about Yoon-Suin - I enjoyed reading them.

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  8. Jason Ermer killer post. I just started a 5e Yoon Suin campaign and was toying with the idea of treasure as xp. I'm not handy with (or even an owner of) early editions of d&d but you just inadvertently convinced me to go for it.... looks like I gotta go buy some pdf's.

    How did you port the book's early edition monster stats into 5e combat? Like yours, my players aren't rules-junkies so I'm envisioning some fudging and winging it on my end.

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  9. kevin carranza the 1st AD&D Monster Manual has a list in the back of it for Treasure Types. Certain monsters have a corresponding Treasure Type. In the Bestiary section of Yoon-Suin some monsters have a notation in their stats like: TT N. This means you cross reference to a set of percentile chances for various treasure in that type within that table that the monster may have. Usually a Treasure Type being present means the monster would be in their lair, so you can randomly encounter a monster that has TT N, but it would be possible that they don't have that treasure with them. If that makes sense. I think 1st AD&D is worth reading as a historical document and for its batshitness.

    I'm not sure, but I think the free version of OSRIC might have the same Treasure Type tables that would work for these things. But, I really do recommend AD&D if you can get it.

    1gp worth of treasure = 1 XP in normal rulings. This can provide big swings in experience if they roll particularly well on the tables. It also provides the PCs with a classic logistics problem of getting the treasure out. Always make the players roll it unless you are designing a hoard, that way they can feel elated or sad based on the dice.

    As far as conversion went I just used some of the 5E monsters as templates for things like AC & HD when using the Yoon-Suin monsters. If I was using an actual 5E or Fire on the Velvet Horizon monster that don't have baked in TT's, I would just take a guess based on an old school monster of similar level.

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  10. I never liked the 1GP = 1XP rule, for most of the reasons so many have already ranted and written about. Treasure should be special and valuable in small amounts. More importantly rare!! This is the main motivation for trying to obtain it.

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  11. Just for the record, the TTs in YS are "officially" from the Rules Cyclopedia, not the 1st edition AD&D DMG, but I think they work out as pretty similar.

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  12. David McGrogan Ha! I was wondering where you got them from. So is that to say that you used the RC for your Yoon-Suin game David?

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  13. Rules Cyclopedia is best cyclopedia. I truly think if someone where to burst into my home, put a gun to my head and say I had to jettison every ruleset except one, I would pick Rules Cyclopedia.

    I even got to use the Immortal rules within my Yoon-Suin campaign as I placed a 1% possible potion of immortality on a treasure table. Naturally a player rolled a 100 and got it.

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  14. Jason Ermer Agreed 100%! The RC is my most treasured RPG that I have, although I would have to try and sneak a copy of Whitehack in somehow. :)

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