I have a campaign world idea.
Originally shared by Michael Bacon
I have a campaign world idea. It's nothing special. If you want something amazing and new, you don't need to read this.
The goal is to create something full of great material yet very easy to run, so I can run it constantly with my wife while we do chores and go on walks, through various online chats with various people, and in a table game. Each game effects the other. Using materials that are straightforward and easy to reference.
Maze of the Blue Medusa is hard to run because it's full of things to reference and every single room and every single creature requires a fair amount of precise knowledge and interconnected knowledge to pull off. (It's good and I'm still currently running it.)
Hot Springs Island is easier to run but still requires a fair amount of referencing things, at least until you have the hang of it and a fair amount of the book memorized. (It's good and I'm still currently running it. It's particularly nice for multiple people in an open table, so it has something in common with my campaign idea.)
So, please, tell me why this wouldn't work and what additional materials you might include in such a campaign.
So here is the actual idea, way down here.
The whole thing will be in a giant version of David McGrogan's Yoon-Suin. The world is full of slottable adventures - ones that can fit lots of locations like Gabor Lux's stuff, Thracia, the City State of the Invincible Overlord, some Fight On! adventures, Guy Fullerton et al's Hyqueous Vaults, Skerples' Kidnap the Archpriest, etc. I'll also throw in my Ghibli-esque stuff. Fever Swamp might show up.
There will be various deep holes throughout the world which will lead to Skerples' Veins of the Earth crawl (http://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html) or Martin O's Goldsoul Mines (http://goodberrymonthly.blogspot.com/2018/04/goldsoul-mines-part-1.html)
The Tome of Adventure Design will help fill in the gaps if needed, but Yoon-Suin is pretty good at taking care of itself.
I have a campaign world idea. It's nothing special. If you want something amazing and new, you don't need to read this.
The goal is to create something full of great material yet very easy to run, so I can run it constantly with my wife while we do chores and go on walks, through various online chats with various people, and in a table game. Each game effects the other. Using materials that are straightforward and easy to reference.
Maze of the Blue Medusa is hard to run because it's full of things to reference and every single room and every single creature requires a fair amount of precise knowledge and interconnected knowledge to pull off. (It's good and I'm still currently running it.)
Hot Springs Island is easier to run but still requires a fair amount of referencing things, at least until you have the hang of it and a fair amount of the book memorized. (It's good and I'm still currently running it. It's particularly nice for multiple people in an open table, so it has something in common with my campaign idea.)
So, please, tell me why this wouldn't work and what additional materials you might include in such a campaign.
So here is the actual idea, way down here.
The whole thing will be in a giant version of David McGrogan's Yoon-Suin. The world is full of slottable adventures - ones that can fit lots of locations like Gabor Lux's stuff, Thracia, the City State of the Invincible Overlord, some Fight On! adventures, Guy Fullerton et al's Hyqueous Vaults, Skerples' Kidnap the Archpriest, etc. I'll also throw in my Ghibli-esque stuff. Fever Swamp might show up.
There will be various deep holes throughout the world which will lead to Skerples' Veins of the Earth crawl (http://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html) or Martin O's Goldsoul Mines (http://goodberrymonthly.blogspot.com/2018/04/goldsoul-mines-part-1.html)
The Tome of Adventure Design will help fill in the gaps if needed, but Yoon-Suin is pretty good at taking care of itself.
Oh, and of course Michael Prescott's one-page locations.
ReplyDelete