So, I've decided that Yoon-Suin works well for my current game project as an "other world", which can be reached...

So, I've decided that Yoon-Suin works well for my current game project as an "other world", which can be reached thru magical accident, specifically designed gateways etc for player characters to pass thru to get around terrain obstacles via magic

(That is, you want to go to point X on the prime world map but there is a nearly impassable mountain chain in the way, so you perform a ritual and open a Yoon Gate and end up in Yoon... travel an equal distance thru Yoon and will then return to the prime world, presuming you survive the trip and stay on a basically straight line, and end up past the obstacle).

Additionally you can summon things from Yoon-Suin or have things summoned to Yoon-Suin from you (or perhaps you if you have foolishly let someone in Yoon know your name or they got a very personal item, such as a lock of hair, to summon you to them.

This is part of a three worlds concept, with Yoon being considered an 'Elder World' or Primeval World, the main game world being a human-centric one with different religions, and a 'divine world/god plane' that is the Dreamlands equiv for the combination of the two worlds.

In the Prime world the gods cannot manifest, they must possess Avatars which have been prepared (objects, animals or people) in a Satriana kind of possession. Where as Yoon-Suin works by its own cosmological system etc.

What do folks think of this? Does it make coherent concept?

Comments

  1. I like the idea a lot.
    I think I ought to place a few portals to Yoon-Suin in my own campaign, too.

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