Sometimes I wonder if Yoon-Suin might just deserve its own retro-clone dedicated to it.

Comments

  1. I think a collection of rules modifications that suit b/x style games might make sense. Making a whole system seems like overkill.

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  2. I agree with Michael Bacon . The somewhat rule light presentation works well with most pre AD&D system, and lend themselves well to conversion - Yoon Suin works fine in 5e for instance. The ideas are the essence, not the exact stats. That being said, the "Yoon Suin experience" is probably a lot different based on the system used. I wouldn't mind trying to convert my campaign from 5e to some OSR system, but good luck convincing my players...

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  3. I started with a base of LOTFP and mixed it with B/X and whatever else I found. Potions have become Magic Teas, and the cleric has lost pretty much all offensive spells in exchange for more peaceable ones. I took the spells from here datapacrat.com - Arcane Lore: Monsoons and the Power of Om by Michael A. Selinker ... which, whilst maybe not especially good are very thematic.

    On the whole I agree writing a whole game for it seems uneccesary, I think any system works but you will find yourself changing bits of it to suit the ineffable 'essence' of Yoon-Suin

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  4. I just think a custom funky spell list for clerics and magic users would do the trick.

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  5. If you want funky but easy magic, look into the GLOG

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  6. I would prob make a B/X clone, but replace Fighter/Thief/Cleric/Magic-User with something a bit more themed, and use Lamentations X-in-6 skill system. Probably wouldn't have any spells, but would use some other magic ideas focused more on mysticism

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  7. Would also use that Crab-Man and Dwarf expanded class someone posted in this G+. That stuff was dope

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  8. I am convinced it just needs its own twitch channel with a decent DM running the setting with ICRPG.

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  9. Ancalagon TheBlack if they don't want to have fun in your game the way you can best make it amazing, let them find someone else to run a 5e game. =)

    Or one of them can GM if they need to make GM decisions.

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  10. One reason I got Yoon Suin was that I thought it was such an exotic background it would work for a non-Gloranthan RQ2 game. Still think it would. And that was based on the ideas of the setting, the social structures, the peoples, the whole exotic ‘feel’ of it. The second reason was for helping create stranger worlds for my Traveller/CE/SF based games. It was only the 3rd reason that was for Lotfp, in the end - even though it was reading Lotfp related blogs that pointed me to it in the first place.

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  11. Another idea I had was that Yoon-Suin might interface with Tekumel/Petal Throne a lot easier than one might initially think

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  12. Oooh.

    I'd love some sort of summary or newbie guide to Tekumel. Something better-suited for use as a setting book or to slot ideas in.

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  13. For my money, Into the Odd with a newly themed equipment table (similar to the Odd Dungeons hack in the “Odditional Materials”) would do the trick. Troika! with a few swapped out backgrounds would do nicely as well.

    My best Yoon-Suin moments have been in lightweight systems.

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  14. Alistair Langsford Now I'm thinking that OpenQuest Maximum Edition can't come out fast enough!

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  15. Eamon Mulholland A Troika! background hack for Yoon-Suin would be pretty sweet.

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  16. Speaking of lightweight systems, it's probably worth considering a Maze Rats hack.

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  17. Mamading Ceesay I’m currently experimenting with a copy of Chaosium’s “Dark Ages” to achieve the same effect. Simpler mechanics than RQ2, but more setting appropriate than standard Cthulhu. But I’m realising that these days I just don’t get into more complex games like I used to, so Into the Odd, Maze Rats, Rats in the Walls - or Knave, even: they’re the simple games that appeal. The WaRP mechanics from Over the Edge would possibly be true, but I’m reserving that for my more “modern” games (1890s onwards).

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