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Recently started a Yoon-Suin campaign (using D&D 5e). After two days in the Yellow City, they decided to go upstream. So, I now have to switch from running a city campaign to a wilderniss campaign. Love, the contents of the book, however, I am missing random encounter tables for the Lamarakh. Thought I'd peak at the contents of Làhàg, an encounter table is mentioned there (p 191: 'The following pages contain ... along with a sample random encounter table for Làhàg.') but doesn't seem to be present. I know it has been asked before, but does anyone have a nice encounter table?

I did look around in the google+ community and found something (https://plus.google.com/+BenGeorge77/posts/GC2GurNk7Cf) close, but not completely what I was looking for.

I am going to do a point crawl and am looking for events that can occur when crawling from one point to the other: a bit like the random encounter table for the Yellow City; not just 'you run into X of monster Y'.

Comments

  1. The tables in that section do seem to be less comprehensive than other areas. My suggestion would be to use the chapter to generate some river tribes and lairs, and from there make a short (maybe d6) table of encounters linked to those factions.

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  2. Brian Wille Thanks, the frules in the first blog are a bit too much for me, but it might be useful for inspiration for my own table. the other blog was nice to read. Ian Reilly didn't think on using the factions, so thanks.

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  3. Jan van der Laan what did you do about converting monsters to 5E?

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  4. Mark Sable Up until now, the pc's were in the Yellow City and most encounters were with humans. I did build some agressive cockroaches following the guidelines in the 5e DMG. This did take some time, but mostly because I was trying to understand what I was supposed to do. And because there is this feedbackloop in the rules: the challenge rating affects for example the attack bonus, which in turn affects the challenge rating.

    What I am planning to do with the monsters from the Yoon Suin book, is to use the hit die as the target challenge rating of the monster. The table 'Monster Statistics By Challenge Rating' (p.264 5e DMG) then gives values for hitpoints, damage, attack roll etc. Raise and lower the offensive and defensive challenge rating depending on the type of monster (keeping the average equal). Depending on the time I might then stop, or translate all that stuf to hit die, ability scores etc. But I haven't looked around yet if somebody already did the conversion.

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  5. I found WOTC's rules for conversion from older editions somewhere once. AC is 19-(BX ac); to hit is HD/2 +2.

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