I've been thinking about running 'Yoon-Suin: The Purple Land' using Scarlet Heroes.
I've been thinking about running 'Yoon-Suin: The Purple Land' using Scarlet Heroes. Now while the Fighter and Thief give me all I'd need for the most part I have been wondering about doing my own twist for the Magic-User and Cleric. These classes do exist by default in Yoon-Suin but very little concrete information or evidence is given on the nature of magic in that setting, leaving quite a bit open to interpretation.
Given I'd live to portray Yoon-Suinian magic as much more vague and funky, I've decided that I would not separate magic into Arcane and Divine. Or Psionics. Rather I'd intertwine it all together in one big 'mush' which combine the trappings of all three.
Hence I've been thinking of making a generic 'magician' class for it, which could be used to represent priests, fakir, mentalist and other weirdoes. I thought of making it like the abilities of the Scion Wyrd in Red Tide. Some powers are direct spells, some are rituals, some are passive effects.
Thoughts?
Given I'd live to portray Yoon-Suinian magic as much more vague and funky, I've decided that I would not separate magic into Arcane and Divine. Or Psionics. Rather I'd intertwine it all together in one big 'mush' which combine the trappings of all three.
Hence I've been thinking of making a generic 'magician' class for it, which could be used to represent priests, fakir, mentalist and other weirdoes. I thought of making it like the abilities of the Scion Wyrd in Red Tide. Some powers are direct spells, some are rituals, some are passive effects.
Thoughts?
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